// @ts-check
/**
* Integration with Unity's Input (see {@link https://docs.unity3d.com/ScriptReference/Input.html|Unity: Input})
*/
export class InputClass {
/**
* Binds a function to key down
* @param {string} key - The name of the key to bind
* @param {function(function(): void): void} fn - The function to call
* @returns {void}
*/
onKeyDown(key, fn) {}
/**
* Binds a function to key up
* @param {string} key - The name of the key to bind
* @param {function(function(): void): void} fn - The function to call
* @returns {void}
*/
onKeyUp(key, fn) {}
}